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'Deep Ground' refers to the understanding of landscape as a multi-scalar territory, where co-existent dynamic processes of formation, re-configuration and destruction lead to the new cycles of creation. Outputs of these natural processes are closely linked to the resilience of natural systems due to their adaptive, developmental and evolutionary capacities.
This year, Studio 1 focused on experimental design investigations of dynamic landscapes, which are under the continuous influence of ever-changing ecosystem dynamics. Throughout the year, we challenged the common conception of landscape as a surface, as we tried to push beyond solely tangible characteristics. Through 'Deep Ground', we aim to challenge visual perception of the landscape, and understand, read, analyse, visualise and simulate future scenarios of landscape design with 'thick ground', which includes thick atmosphere, deep structures and deep water.
Our context includes geomorphological processes (what is below) and thick atmospheric layers (what is above), which influence anthropogenic and natural landscapes. With that in mind, we understand landscapes as inherently dynamic, and in order to effectively design with and for these dynamic landscapes, one requires methods and tools that offer the same qualities: The ability to change and simulate ecosystem dynamics as vital design components.